Rummy Royal

General Rules

A game board/sheet is needed for this game. See the very bottom of the page. Or a Tripoley game board can be used.

Unlike in Tripoley, the card played first does not have to be the lowest in the hand. Just the lowest of the suit chosen of the opposite color.

Also, Tripoley has the 8-9-10 as the sequence cards while Rummy Royal uses 6-7-8. You can use whatever you have or agree upon.

The four corners option is not used.

And the Poker part of the game is not used. Just the Rummy section.

The ending may be different as well.

Instead of chips, you might be able to use nickels.

The Deal

Deal each card starting with going to the left. Also deal an extra hand as well, until all cards are dealt. For example, if there are five players in total then six hands are dealt. Some hands may end up having more cards than others.

After everyone has their cards, the dealer decides what pile of cards to use. The regular one dealt or the extra hand. He cannot look at them beforehand.

If the dealer does not like his original hand, he may discard it for the extra hand. When that's the case it’s a complete switch between the hands. Picking and choosing the cards is not allowed. And going back to the original hand is not allowed even if the extra hand turns out to be worse than the original hand.

If the dealer prefers to keep his original hand, he may sell the extra hand to the highest bidder. Start with one chip to the person on the left of the dealer and go around to the left. Each player can either pass or increment the amount by a chip. Once a player passes, they can no longer bid. Once the bidding stops, the highest bidder gets the extra hand. He must discard his entire original hand for the extra hand.

The discarded hand doesn't get used for this hand and just gets set aside for the next deal.

The Play

The person to the left of the dealer plays first by leading with the lowest card in any suit. The player holding the next higher card in sequence in the same suit must play it, and so forth. The sequence in the suit is continued until it is stopped by a card in the dead hand or by the ace. The player who played last before the stop has the next turn. The player must play a new suit of the opposite color, and it must be the lowest card in that suit. It doesn't matter what suit as long it is the opposite color and the lowest of whatever suit is chosen.

If the player cannot play a card of the opposite color they just say "no black" or "no red". The turn then passes to the left.

Any time a player plays a pay card they take all the chips for that card or cards.

When a player plays both the queen of hearts and king of hearts they receive the chips for the queen, the king, and the queen/king.

To win the 6 7 8 or 8 9 10, depending on what board is used, the player must have all three of the cards in the same suit. Having the sequence but of different suits does not count. The player must have a sequence of just one suit.

The round is finished in two ways. One is when a player plays all their cards. The second way is when no player has a card of the color that must be played next.

Paying Up

When a player goes out, they collect the chips in the Kitty. If they dealt that hand, they also win the POT. As you can imagine, the POT can get built up rather nicely. Each of the remaining players count the cards remaining in their hand. They owe the winner a chip for each card they still have.

If no one goes out, no one gets the Kitty or POT. Each player will still count the cards remaining in their hand but pay the Kitty instead.

It's possible that not all the pay cards will be played when the hand ends. In that case the chips remain there until they are won in a subsequent hand.

Example

Player two is to the left of the dealer. He has the ace of hearts, 2 of clubs, 6 of spades, 7 of spades, and 8 of spades. He chooses to play the ace of hearts. He can since it is the lowest card of that suit (hearts) he has. Since it is a pay card, he receives the chips for it. Now black must be played. He chooses to play the 6, 7, and 8 of spades and receives the chips for it.

This is allowed because it is not required to play the lowest of black, the 2 of clubs, just the lowest of the black suit chosen, spades.

Player two now must play red but doesn't have any so the player to the left gets to play red if they have it.

The round goes on until, too bad for player two, Player one, the dealer won. So, player one not only gets the Kitty but also the POT since he dealt. And a chip for each card remaining in the other player’s hand. In this case, player two owes a chip for the 2 of clubs still in his hand.

After paying up, and the re-ante of each player, the deal goes to the left of the player who just dealt.

Ending the Game

When it’s time to end the game, decide who will be the last player to deal.

For any chips that have not been won, combine them then split them evenly between the 5 pay cards (10, jack, queen, king, ace, all of hearts).

Pick a dealer. The dealer then goes around starting with the left and deals one card to each player. If a player gets a pay card, they get the chips. Keep dealing around until all pay cards have been dealt.